LED Matrix Cube Examples

Contents:

  • Overview
    • Project Purpose
    • Architecture Overview
      • Framework Layer
      • Application Layer
    • Hardware Support
      • Development Platforms
      • Production Platforms
    • Display Technologies
      • 3D Cube Displays
      • 2D Matrix Displays
    • Connection Architecture
      • Primary Connection Methods
      • Server Implementations
    • Platform-Specific Features
      • Raspberry Pi Detection
      • Cross-Platform Components
    • Development Workflow
    • Package Management
  • Installation
    • Prerequisites
      • Framework Dependency
      • System Dependencies
    • Build System Requirements
    • Platform Detection
      • Raspberry Pi Detection
      • Enabled Applications by Platform
    • Building from Source
      • Basic Build Process
      • Build Configuration Options
    • Dependency Resolution
      • CMake Package Discovery
      • Library Linking Configuration
    • Troubleshooting Build Issues
      • Common Problems and Solutions
    • Deployment
      • Package Generation
      • Manual Installation
    • Running Applications
      • Server Requirement
      • Application Execution
      • Connection Priority
  • CMake Project Details
    • Project Structure
    • Main CMake Configuration
      • Project Metadata
      • Global Build Settings
    • Platform Detection
      • Raspberry Pi Detection
      • macOS-Specific Configuration
    • Dependency Management
      • Boost Configuration
    • Individual Application Configuration
      • Typical Application CMake Structure
      • Library Detection Patterns
    • Application Selection
      • Conditional Compilation
    • Package Generation
      • CPack Configuration
    • Build Targets
      • Standard Targets
    • Custom Build Options
      • Enabling Additional Applications
      • Custom Library Paths
      • Debug Configuration
    • Build System Maintenance
      • Adding New Applications
      • Dependency Updates
  • Architecture
    • Framework Architecture
    • Application Base Classes
      • CubeApplication Class
      • MatrixApplication Class
    • Specialized Application Types
      • Animation and Effects Applications
      • Interactive Game Applications
    • Framework Core Components
      • Connection Management
      • Frame Rate Control
      • Input Processing
    • Hardware Abstraction
      • Server Implementation Abstraction
      • Display Abstraction
    • Design Patterns
      • Application Lifecycle Pattern
      • Resource Management Pattern
      • State Management Pattern
    • Performance Optimization
      • Frame Rate Optimization
      • Memory Optimization
    • Real-World Application Patterns
      • Game State Management (Breakout3D)
      • Particle System Architecture (PixelFlow)
      • Multi-Player Game Management (Snake/Breakout3D)
      • Physics and Collision Systems (Breakout3D)
      • Advanced Input Handling
      • High Score and Persistence (Breakout3D/Snake)
  • Applications
    • Application Overview
      • 3D Cube Applications
        • CubeTestApp
        • Snake
        • Blackout3D
        • Breakout3D
      • 2D Matrix Applications
      • Animation and Effects Applications
        • PixelFlow
      • Hardware Integration
    • Application Selection Guide
      • For 3D LED Cube Hardware
      • For 2D Matrix Displays
      • For Effects and Animation
    • Platform Compatibility
      • All Platforms (Desktop + Raspberry Pi)
      • Raspberry Pi Only
      • Build Configuration
    • Common Application Features
      • Input Handling
      • Frame Rate Management
      • Performance Tuning
    • Development Patterns
      • Application Structure
      • Main Loop Pattern
  • API Reference
    • Framework Base Classes
      • CubeApplication Class
      • MatrixApplication Class
    • Common Patterns and Utilities
      • Programming Patterns
      • Input and Control Systems
      • Color and Visual Systems
    • Quick Reference
      • Essential Classes
      • Essential Data Types
    • Application Lifecycle
      • Standard Application Pattern
      • Frame Rate Management
    • Connection Architecture
      • Server Communication
    • Performance Considerations
      • Optimization Techniques
    • Error Handling
      • Connection Failures
      • Resource Management
LED Matrix Cube Examples
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