LED Matrix Cube Examples
Contents:
Overview
Project Purpose
Architecture Overview
Framework Layer
Application Layer
Hardware Support
Development Platforms
Production Platforms
Display Technologies
3D Cube Displays
2D Matrix Displays
Connection Architecture
Primary Connection Methods
Server Implementations
Platform-Specific Features
Raspberry Pi Detection
Cross-Platform Components
Development Workflow
Package Management
Installation
Prerequisites
Framework Dependency
System Dependencies
Build System Requirements
Platform Detection
Raspberry Pi Detection
Enabled Applications by Platform
Building from Source
Basic Build Process
Build Configuration Options
Dependency Resolution
CMake Package Discovery
Library Linking Configuration
Troubleshooting Build Issues
Common Problems and Solutions
Deployment
Package Generation
Manual Installation
Running Applications
Server Requirement
Application Execution
Connection Priority
CMake Project Details
Project Structure
Main CMake Configuration
Project Metadata
Global Build Settings
Platform Detection
Raspberry Pi Detection
macOS-Specific Configuration
Dependency Management
Boost Configuration
Individual Application Configuration
Typical Application CMake Structure
Library Detection Patterns
Application Selection
Conditional Compilation
Package Generation
CPack Configuration
Build Targets
Standard Targets
Custom Build Options
Enabling Additional Applications
Custom Library Paths
Debug Configuration
Build System Maintenance
Adding New Applications
Dependency Updates
Architecture
Framework Architecture
Application Base Classes
CubeApplication Class
MatrixApplication Class
Specialized Application Types
Animation and Effects Applications
Interactive Game Applications
Framework Core Components
Connection Management
Frame Rate Control
Input Processing
Hardware Abstraction
Server Implementation Abstraction
Display Abstraction
Design Patterns
Application Lifecycle Pattern
Resource Management Pattern
State Management Pattern
Performance Optimization
Frame Rate Optimization
Memory Optimization
Real-World Application Patterns
Game State Management (Breakout3D)
Particle System Architecture (PixelFlow)
Multi-Player Game Management (Snake/Breakout3D)
Physics and Collision Systems (Breakout3D)
Advanced Input Handling
High Score and Persistence (Breakout3D/Snake)
Applications
Application Overview
3D Cube Applications
CubeTestApp
Snake
Blackout3D
Breakout3D
2D Matrix Applications
Animation and Effects Applications
PixelFlow
Hardware Integration
Application Selection Guide
For 3D LED Cube Hardware
For 2D Matrix Displays
For Effects and Animation
Platform Compatibility
All Platforms (Desktop + Raspberry Pi)
Raspberry Pi Only
Build Configuration
Common Application Features
Input Handling
Frame Rate Management
Performance Tuning
Development Patterns
Application Structure
Main Loop Pattern
API Reference
Framework Base Classes
CubeApplication Class
MatrixApplication Class
Common Patterns and Utilities
Programming Patterns
Input and Control Systems
Color and Visual Systems
Quick Reference
Essential Classes
Essential Data Types
Application Lifecycle
Standard Application Pattern
Frame Rate Management
Connection Architecture
Server Communication
Performance Considerations
Optimization Techniques
Error Handling
Connection Failures
Resource Management
LED Matrix Cube Examples
Index
Index